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Tales Of Androgyny

If you have ever played a turn-based RPG and thought to yourself, “this, but with chicks with dicks,” first of all, splash some cold fucking water on your face. After ...

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If you have ever played a turn-based RPG and thought to yourself, “this, but with chicks with dicks,” first of all, splash some cold fucking water on your face. After that, consider yourself a porn prophet of debauchery, because that’s exactly the kind of game you are going to find in Tales of Androgyny. You won’t find any teenage male heroes here like in your favorite animes. This is all about exploring a world full of androgynies people that are as horny as they are hung.

Before you jump into the review and hopefully the game thereafter, according to developer Majalis, there are not a lot of hermaphrodites in the game. The vast majority of the characters in the game look feminine even though they may be male, female, or even slime. It’s the perfect solution for those that want to look at curvy hot bitches with dicks, and it makes some of the fights throughout the game pretty fucking memorable.

Those are the exact words that came out of my mouth when I had my first encounter with an enemy. Do you know how in most RPGs, you start with a simple enemy like a diseased rat, slime warriors, or wild animals that have lost their minds? That doesn’t happen in Tales of Androgyny. Instead, you are thrown into the middle of the action and have to figure out how to ultimately survive that encounter.

Fortunately, at the beginning of the game, there is a tutorial that introduces many of the game’s core concepts. I urge you to read them rather than skipping them, no matter how horny you are for big dick bird action. You will specifically learn a lot about how combat works. Players need to know this, as they will be spending a lot of their free time battling beasts with some of the largest dicks you have ever seen.

Tales of Androgyny calls this ‘stance based combat.’ It is the perfect name for it, too. The combat is split up into three parts: balanced, offensive, and defensive. Before you make a move with your character, you have to choose which stance they will use. What you choose ultimately depends on the types of attacks you have.

You cannot choose stances based on the type of attack you want to make, though. The stance you choose dictates the stance you are in on the next round. For example, the balanced stance has an attack called Spring Attack. When you perform this attack, you will be in offensive stance the next round because naturally, you just committed an offensive attack.

Alternatively, if you use the Block action to block an enemy’s attack, you will be in the defensive stance the next round. Thus, the type of action you take ultimately dictates what kind of stance you will be in for the next round.

To win each fight, naturally, you need to use plenty of offensive moves strategically. As in real life, fighting will make you tired. Offensive moves will cost stamina, stability, and sometimes even both. Moreover, your defenses may be lowered as well when you use offensive moves per round. Thus, you need to ensure that you are balancing your tactics.

As you can see above, I used a ton of offensive moves from the start. Even though I read the tutorial, I threw caution to the wind and started trying to fuck this bird up with strong, offensive moves. It did not work, as you can clearly see. I submitted to the bird’s giant dick, and it had me trapped against my will. I had two choices: let it happen and charge back offensively, or fight back and possibly waste more of my stamina.

I tried the former, and the plan fucking worked! I came back strong, and paid more attention to using a defensive stance in addition to an offensive stance. After a few rounds, I fucked the bird up and persuaded it to let me fuck the goddamn shit out of it.

Apparently, birds have only one hole, if you were wondering. Does that mean that birds shit and piss out of the same hole as well? I have no idea, and I’m not about to ask. It may have a huge dick, but check out that ass. Damn, is that the kind of perfectly round butt that half-human/half avians are sporting these days? I may have to fuck a bird!

It works like this. The current statistic score is your base score plus temporary modifiers (e.g. tired, injured, etc.). You can view your stat modifiers by highlighting your character’s portrait during a battle to see the latest up-to-date information about how that is affecting you. But keep an eye on your stamina! If you run out of stamina or even balance, you will black out. This will result in obvious problems for your character – like getting fucked in the ass by a giant bird dick. Use actions that will place less stress on your character.

They don’t look terrible. I will say that Majalis is on the right track with the visuals; they just need more time to be polished. As it stands, they look washed out. Especially when it comes to the game’s environments, they feel a bit cookie-cutter, devoid of any life.

As far as the character models are concerned, they look better. I cannot say with any certainty, but it feels like Majalis has put more time into developing the character models than the environments. You cannot really blame them: that’s what is going to get the most attention anyway.

What I can say is that the character models are unique and vibrant. When you see a character, you know exactly who they are and what their name is. They become recognizable, and you will never get confused with any of them. Just take a look at this fucking tortoise: you’re not going to get them confused any other androgynous character that wants to fuck your asshole!

The markers on the map show you the points of interest you should consider visiting. That’s helpful, because without them, there would be no way of knowing where to go. A lot of the areas look kind of similar on the map, so to know that there are identifiers that make it easy to know the points of interest that you should visit. There should be more differential areas on each map in future updates so that Majalis ultimately does not need to use placemarkers anymore.

Once you click on one of these areas of interest, you can then begin exploring the village. I had a fun time doing this. It gives you more of a variety of things that you can do. Here, you can buy new items and even choose to go to bed with someone of interest. Each area is labeled, and you will have a fun time clicking through and seeing what different locations in each village are available.

The one place I would consider visiting is the brothel. Not only can you get laid, but if you have the ‘slutty’ perk, you can work as a prostitute for some quick cash. It’s an awesome way to see more sex scenes, even if some of them leave a bit to be desired.

I did. But I never saw it actually happen to save for my character’s avatar. The only hint that a sex scene was happening was in the in-game text describing the action as it was unfolding. Unfortunately, the erotic writing wasn’t that good either. It came across like it was trying too hard, and in the end, it felt goofy.



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